Game developer who gained prominence for developing “American McGee’s Alice” in 2000 and its own sequel “Alice: Madness Profits” from 2011. His brands included Spicy Equine and Spicy Pony. He proved helpful level style, music creation, and sound files at id Software program, manufacturers of “Doom II,” “Quake,” and “Quake II.” He still left id in 1998 and was employed as a innovative director at Digital Arts. He partnered with Enlight Software program to make the 2004 gaming “Scrapland” and “Poor Time L.A.” from 2006. His mom was originally likely to name him Obnard but ultimately proceeded to go with American. He mentioned that his objective was “to make a unified creation way for storytelling over the interactive and film sectors” and stated that he wished to become the following Walt Disney.
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|Alice||2000||Video Game project leader|
|Quake||1996||Video Game level designer|
|Final Doom||1996||Video Game level designer|
|Doom II: Hell on Earth||1994||Video Game technical supporter|
|Ultimate Doom||1993||Video Game game tester|
|Alice: Madness Returns||2011||Video Game|
|Bad Day L.A.||2006||Video Game creator|
|Doom 64||1997||Video Game designer|
|The Screen Savers||2005||TV Series||Himself|
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